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Showing posts with label Interview. Show all posts
Showing posts with label Interview. Show all posts

MFM Interview: Ferand Peek

Ferand Peek is the director behind the excellent independent sci-fi short film called Mis-Drop. The piece, apart from being very engaging to watch, also offers a glimpse into a combo of filmmaking techniques that offer a way of producing a movie that both looks and feels like its counterparts from the big production companies. I got an opportunity to talk with Peek about Mis-Drop and other things, especially those concerning the production of this little sci-fi gem.

Movies, Films and Movies (MFM): Mis-Drop is one of the most interesting Sci-Fi short that came out in recent years. Tell us more how this film came about? Who had the initial idea and how did the project move forward after that?

Ferand Peek: The idea for Mis-drop came during a time of my life when I was working as a contractor in sound in the film industry and had applied several times, and been rejected, for funding from the state-run Film Commission here in New Zealand. All the scripts I had written for them were for the kind of movie I thought they wanted to see (a contemporary drama with local content) but this was in no way the kind of movie I was really into or wanted to make.

Around this time I landed a good contract working on-set on a local TV show and I saved some money to put into a film. As soon as I made the decision to do so I knew it HAD to be a sci-fi film, but the question remained: how to make a film that looked and felt like the kind of big-budget sci-fi that I love on the very modest budget I had available?

The answer was firstly to do a short, and secondly to tell it all in one shot - from a camera that exists in the world of the movie. That way I knew I could have something really cool (which would have been insanely expensive to do in CG) happen just off-screen. So maybe you hear it, or you see it in reflection, but it is compromised in a way that saves money. Also coming from a background in sound I knew that much of the scale of the film could be sold with really great sound design.

Writing the movie was very quick, and we shot the film about 8 months afterwards. This was all very exciting and gratifying but it also used up all my money so to finish I needed to find help from a post-production house to assist with the CGI and compositing. But to get to that stage I knew I had to be able to show people something better than a rough-cut or I would always have to be on their shoulder telling them what they were supposed to be seeing at any point.

So I locked myself in my room for 6 months and taught myself how to composite. I took this (fairly rough comp) down to Wellington and showed it to the wonderful people at Park Road Post who got right behind it. In fact they went out of their way to help me find another vendor (Workshop FX) to do the CGI while they took on the compositing, grade and sound mix.

Workshop FX delivered quite quickly and it was a really amazing experience getting to experience being a director with them. With Park Road it took much longer as being a pro-bono job it was always at the end of their list of priorities. While this was often frustrating it actually led to an even more amazing opportunity to upskill my own compositing as I tried to push the project along and eventually, when the Hobbit movies came along, work for them on that project while also getting to finish my own movie.

So it was a really long slog to the finish line, but as a result I've been contracting in VFX for several years now and growing as a film-maker as I get exposed to the world of post-production which was an unknown to me before starting this film.

MFM: Let’s talk a bit about the production of the film itself. While it uses CGI in a very savvy way, it still had plenty of it. What was your take on using it in the film, meaning do you wish you had more or are you satisfied with the current end result when it comes to CGI use?

Ferand Peek: In terms of the CGI, my focus with it on this film is really borne from a dislike of bad visual effects. I wanted my mantra to be 'if it can't look real, don't put it in'. I dislike watching sci-fi movies where the CGI is average. You can kind of see where they were going with it, but it always pulls me out if it's not flawless.

So I'm happy with the amount of CGI in the film. Ideally I'd love to do as much as possible physically, but on a budget with this subject matter it's just impossible so you always have to find ways to cheat. In my case that was making a lot of the big CGI only visible in the reflection on his helmet (of which the glass is entirely a CGI fabrication). Of course there are always things I would like to be better and things I still look at and cringe just a little. But I always go back to the fact that the final product so far beyond what I ever thought I'd be able to achieve so I am very happy with the film.

MFM: Military science fiction seems like a very popular topic for short films, including both fan fiction set in things like the Halo universe and completely original pieces like your film. Why do you think this is the case?

Ferand Peek: I'm not really sure why military sci-fi is so popular in film other than perhaps a natural male preoccupation with conflict, war, and huge toys (guns and tanks, etc.)

MFM: What did you learn while you made this film? What would you share as your personal words of wisdom with other filmmakers looking into working on similar projects?

Ferand Peek: In terms of what I learned on this film: a little bit of money goes a long way towards getting really world-class assistance. Often if you are producing a passion project all you need to give someone is the ability to put food in their mouth and they'll pretty much waive the rest of their fee if they think it's a cool project. But you got to be prepared for it to take time. It can be good, quick, or cheap but you're only ever allowed 2. So if you want it to be good and you've got no money it won't be quick. You're always going to be at the bottom of the priority list. But in saying that if you can put in a finish deadline you'll be amazed out how everyone becomes motivated in the last couple of weeks to help you meet it.

MFM: Mis-Drop made its way to movie festivals, while it was also noticed by audiences online. Are you pleased and/or surprised with the things it accomplished?

Ferand Peek: So far I've been pretty pleased with the reception Mis-drop has received. There is something quite special about putting something out into the world, to become part of the culture, and have it well received. Especially by fans of the genre (who are really the people I made it for).

MFM: Will you try to convert the success of Mis-Drop into something new? This goes both for you personally and the universe in which the film takes place (possible sequels)?

Ferand Peek: Of course I'd love to make a feature inspired by the project, especially as it has struck people as so unique. There has been a lot of interest in the idea so now it's down to me to come up with the best possible version with which to try and bring to fruition.

MFM: Ferand Peek, thank you very much!

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MFM Interview: Onur Tukel

During the past year, the horror comedy that impressed me the most was, without any doubt, Summer of Blood. I found this film insanely funny and engaging, while it was also totally offbeat, which is for me a great combo. Recently, I had a chance to talk with its creator Onur Tukel and got to learn more about how Summer of Blood got made, but also more about his take on horror comedies in general and his future plans. Read on for more!

Image courtesy Onur Tukel
Movies, Films and Movies (MFM): Summer of Blood is one of the most impressive horror comedies in recent years. You wrote, directed and starred in it. What was your initial goal when you started writing it?

Onur Tukel: The goal was to make a cheap horror film with an expensive sense of humor! When it comes to action films, no-budget independent films can’t compete with Hollywood. You need money to create something spectacular. But comedies are a different story. It doesn't take money to write a joke. And if you can find actors who have great timing, then, you can compete with Hollywood in that regard. But the initial goal was always to make something that could sell in the marketplace. I'm not motivated by money at all and frankly, money kind of disgusts me but at this point in my career, if I don’t start making money in this game, I’m finished. So, vampires seemed like a good way to go. 

I've been making movies for 17 years, the only time I've ever recouped my investor's money was on a horror film. I was reared on horror films growing up. Cinematic blood was like breastmilk to me. But once I started writing Summer of Blood, the goal became more specific. I thought to myself, "How can I make something really unique? How can I make a New York horror comedy that explores emotions and relationships through dialogue? How can I channel the filmmakers I love - Woody Allen, Roger Corman, Neil Labute, Nicole Holofconer, Richard Linklater, Whit Stillman, Llyod Kaufman - yet still make something that genre fans appreciate? How can I do something different with the genre?" In the end, I just wanted to make something with a unique point-of-view.   

MFM: In the film, the main character Erik is a complete jerk in practically every aspect of his life and also a newly formed vampire. Yet, he still continues to be weirdly lovable throughout the film. Who or what were your role models when you wrote Erik and performed as him?

Image courtesy Onur Tukel
Onur Tukel: People who know me say, "Oh, Onur... you are Erik. Watching the movie just reminds me of you." That's probably true. Erik is afraid of death, and would be immobilized by it were it not for his sense of humor. Sarcasm shields him from the realization that he's going to die. That's a trait I share. I make fun of things to help me deal. Plus, I've always loved wise-asses. Bugs Bunny comes to mind. He was such a piece of shit in a lot of ways, chomping on his carrot and mocking everything in his path. Groucho Marx was fucking brilliant, taking nothing seriously and lampooning the world around him. Growing up, I loved how droll Bill Murray could be. Some reviewers have ripped apart Summer of Blood because the main character isn't likable, but I think they're missing something pretty key here. 

Erik may be a narcissist, but he's generally not mean-spirited. He’s not sanctimonious; he’s sarcastic. He makes fun of himself as much as he makes fun of others. I love the character. He’s a provocateur. He’s miserable living in a system that encourages you to work, consume, and create offspring (that grow up to work and consume). So he mocks it. In the basest sense, though, I just find rude characters funny. To this day, Alec Baldwin's performance in the film adaptation of Glengarry Glen Ross makes me laugh my ass off. My favorite film characters are assholes. Crash Davis (Kevin Cosner) in Bull Durham. Nicolas Cage's character in Vampire's Kiss. Chris Eigeman's character in Barcelona. Jason Patric's character in Your Friends and Neighbors. Martha and George (Elisabeth Taylor and Richard Burton) in Look Who's Afraid of Virginia Wolf. I don't know why, but I identify with misanthropes. I’m a bitter artist. I’m selfish. We live in a selfish world. And okay, there's so much to be thankful for, happy about. The world is a good place. "Don't worry, be happy," you hear the self-help gurus preach. And they're right. 

But the world's also a cesspool and it's hard to be happy when you know that at some point, there’s going to be another big war to further America’s “self-interests!” Sometimes you have to embrace the darkness. And in the case of Summer of Blood, I’m doing it with snark. I’m not always cynical. It depends on the week. But for me, making movies, drawing pictures, playing music, I do this shit on a regular basis to remind myself that things do not suck. Even if my work is horrible, the process of creation lifts my spirits. And my role models are all the creators, all the fuckers who are going for it, making art, music, film, books, expressing themselves and saying “no,” to a system that tries to squeeze the inspiration out of you. 

MFM: The entire Summer of Blood is hilarious from the first moment and remains this way till the very end. Still, its approach to humor is very distinctive. Where did you find inspiration for your brand of humor and who do you personally like, both in films and in other media?

Image courtesy Onur Tukel
Onur Tukel: I was on a comedy panel in August moderated by the brilliant Larry Charles (Seinfeld, Curb Your Enthusiasm, Borat, Bruno The Dictator), and for much of the panel, he delved into everyone's backgrounds. He wanted to know how everyone's upbringing contributed to their sense of humor. And until that point, I'd never really thought how my family and friends and environment shaped my sense of humor. But they did indeed. My parents are Turkish. They immigrated to America a few years before I was born. They moved to North Carolina and brought up three sons in a very conservative town in the 70s and 80s. North Carolina is a wonderful state, with its own distinct brand of humor, but growing up in a Baptist Christian town in a Turkish household probably shaped my comedic sensibilities in a unique way. My dad was extremely eccentric, my mom was wonderful and ridiculous and both my older brothers and friends are good-natured and witty. There was a lot of laughing in my home. 

I remember watching Benny Hill with my mother late at night, screaming with laughter at his absurdity. I remember seeing the movie Porky's in a movie theater when I was in middle-school. I was brought up on vapid sit-coms and horror films during the Reagan years and when I got to college in the early nineties, I discovered independent movies and Woody Allen. My childhood friends Paul Choong and Kirk Wilson were insanely creative, and we spent our Summers in middle-school making vhs-movies. Like any writer who creates from his/her own life, my work is an amalgamation of the culture I've consumed, the conversations I've had, the fears that I've manifested and an unconscious desire for a life that I don't have.  So it all shaped my work. From Charles Schultz (Peanuts) to John Landis (American Werewolf in London), to playing backyard football with my friends, I'm the sum of everything I've done.  Now, I feel lucky to be in New York. The last four years here have tuned me on to new ideas, and has informed my new work, including Summer of Blood. 

MFM: Although Summer of Blood was excellent, I have a feeling it didn’t receive the attention it deserved. Am I wrong in this regard and how are you satisfied with the quality and quantity of the feedback you got?

Onur Tukel: That's nice of you to say.  Look, the humbled artist in me, who has never had much success, would say, "Oh, I'm very pleased with the attention it got. We premiered at the Tribeca Film Festival. We played festivals all over the country and the world. We played Stiges (Spain), and the American Film Festival (Poland) and Champs Elysees Film Festival in Paris, which was wonderful! We got distributed by Dark Sky Films (in U.S.) and Monster Pictures in the U.K. I was on a comedy panel with Larry Charles. I hung out with Michael Moore. I was on a rooftop in the middle of Paris, standing in the same buffet line with Keanu Reeves. I had a vampire art show and a one-week theatrical release in Brooklyn. 

I got reviewed in the New York Times, the New Yorker, the Village Voice! It was an amazing year!  I feel very lucky!" But the wounded, embittered, angry artist in me might say, "I fucking wrote, directed, edited and starred in this movie, and the acting and writing are on par with bigger comedies out there. Why didn't more people review my movie? Why didn't it get in Sundance? Why did the Hollywood Reporter trash it? Summer of Blood has a unique perspective on selfishness, belief, existentialism. This is bullshit!" But that's self-important claptrap. I'm as deluded as the next person. And I often think my work is more important than it is. You can see by these lengthy answers I’m giving that I’m fucking full of myself! But I know that there are better filmmakers out there than I'll ever be, and many of their films have been ignored. There are so many brilliant movies that don't find an audience. Can’t you see what you've done by asking this question?  You brought out the bitter, pissed-off artist in me that feels unappreciated. I'm such a cliche! Still, you're damned if you do, you're damned if you don't. 

If I come across as self-effacing, someone will say, "This dude's got no confidence. Fuck his films." If I come across as cocky, someone says, "This guy's a pompous ass.  Fuck him!" I waver between feeling great about my work and bad about my work.  I waver between caring or not caring. At the end of the day, all that matters is being creative. Making art. I have no control over the attention. I love the question, though, because it unleashes a wave of feelings and thoughts. The artist expresses her/himself to be heard. A great review is vindicating. It says, "I'm not alone. Someone gets me." A bad review might hurt a little, but it's better than being ignored. When you're ignored, your work doesn't exist. 

MFM: Horror comedies were very popular in the 80’s, but after that, the genre sort of disintegrated. Now, it mostly pops out as neo-splatter horrors which focus on the gore jokes. What is your take on horror comedies and where do you think the genre will go in the coming years?

Onur Tukel: I don't know how to answer this question. The 80s was where it was at for me in terms of horror. I have so many memories of sitting around with my friends watching Jason Voorhees and Freddy Krueger tear shit up. These movies provided a thrill or two, but they mainly made us laugh and entertained the hell out of us. I mean, I've always wanted to see the horror genre merge with other genres. Here's a cool idea for a slasher film. Take a series like Halloween. Make a new sequel that has three acts, but each act is a play on a different genre. The first act is a typical horror film, with Michael Myers doing typical Michael Myers shit. He's reeking havoc in Haddonfield on Halloween night. He kills a bunch of teenagers, but then he gets caught by the authorities. This is in the first 40 minutes or so. 

Then the second act, becomes a courtroom drama of sorts.   Michael Myers gets a lawyer, who argues that Myers is a product of his environmental upbringing. While in court, Myers goes on a rampage and kills almost everyone in a bloody courtroom frenzy. He kills the corrupt judge, the corrupt prosecutor, the preaching politician using Myers case as a way to promote his own campaign. Myers slaughters them all! At around the 80 minute mark, we go into the third act, that finds Michael Myers in a cruel for-profit prison.  Now, we have a prison film, and Myers gets to apply some violent justice to the corrupt bureaucrats who run it. Or maybe it becomes a prison break film. Or shit, maybe in the third act, Myers goes and lives in a wooden cabin on a hill somewhere and tends to a garden. He reflects on all the horrible shit he’s done and makes an effort to redeem himself. But you see my point? You're taking a Halloween movie where it's never been before. 

They tried to do something like this with Jason X, but it didn't work at all. It just became an Alien rip-off, and a horrible one at that. Get clever! Be witty! Find writers who have something to say and stop making movies by commitment! The horror genre needs to reinvent itself by mashing it up with other genres. I've always like the idea of mixing up genres. My first film House of Pancakes had elements of romantic comedy, horror, drama, mystery. My new movie Applesauce, is a mix of noir, dark comedy, mystery, melodrama. I think mainstream horror has to be more inventive and experimental. There's an infinite number of new things you can explore as the world continues surging towards the supposed singularity that will unleash (or enslave) us all! And even if that happens, who cares! There’s going to be an opposite end as well, which will be completely agrarian and analog. There is no finish line. There is no reality. There is only art!

MFM: You are currently working on a project called Applesauce. Can you tell us more about it and what are your upcoming plans?

Onur Tukel: I was in a bar a few nights ago and my friend Dan Schechter (Life of Crime, Supporting Characters) asked me where I wanted to see myself in 10 years. I told him that I hoped to be alive in 10 years, because you just never know! And in case I am, it would be cool to have another 5-6 films under my belt by then. One in the Turkish language, shot in Izmir. One in Mandarin, shot in New York with a full Asian cast. One on black and white16mm film, designed with 60-75 shots, the way Stranger Than Paradise was made. A movie in the most beautiful city in the world, Paris. A movie in Poland! A female fight film!  An animated movie! A few sequels to Summer of Blood! A movie about drunks in a bar, channeling the ghosts of Bukowski. 

Fuck, you can make a movie so cheaply now, the possibilities are endless! And I know it's foolish to make plans, but still, to have passion for something is a gift. When I get going about filmmaking, I get excited. I become a child again. And that’s what makes it so beautiful. We’re all just playing make believe!   And I'm proud of the new movie Applesauce. I don't want to talk it up too much, but it's a New York story mixing several genres. It's a step up from Summer of Blood. Bigger story. More assured filmmaking. And hopefully, it'll find an audience. If not, so what. There's always the next one. 

MFM: Onur Tukel, thank you very much!

Onur Tukel: Thank you, sir!

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MFM Interview: Tracey Birdsall

Dawn of the Crescent Moon (2014) is a supernatural thriller about a group of students who travel to Texas to explore a Comanche legend, but soon come face to face with it, staring Tracey Birdsall and Barry Corbin (watch the trailer here). Birdsall began her career more than three decades ago, and today presents a strong voices in the area of independent film.

Recently, I got an opportunity to talk to her about her new film and the inspiration it drew from Native American folklore, but also about the changing role of women in the movie industry.

Courtesy of traceybirdsallsmith.com
Movies, Films and Movies (MFM): Indie horrors are definitely a very interesting genre in the age of the Internet, both as a financial model and an opportunity for artistic expression. What is, from your perspective, the biggest advantage in working in this genre?

Tracey Birdsall: Indie horrors are very similar to the Science Fiction genre, where the audience has an insatiable appetite and will always give it a chance. It’s nice to work in all genres if you can - and experience it all, but I think the cult following of horrors and sci-fi is the biggest advantage to an actor. We love living the life of our roles, but having the movie seen by the masses and distributed is the ultimate goal which is much easier with indies in these genres.

(MFM): Looking at the trailer and the synopsis of your latest film Dawn of the Crescent Moon, many things (kids going to isolated locations, creepy local legends) seem a bit like Horror 101. What are, in your opinion, the strongest sides of this film that will transcend the usual horror tropes?

Tracey Birdsall: I believe one of the largest strengths that helps with that transcendence is that it is more supernatural thriller meets Gandhi (how’s that for a twist?!) It’s a horror film with a message which, although it’s from an Indian legend, it’s quite profound on many levels. I also think that having some good names, which are not tied to the horror genre specifically, will give it a broader appeal than most.

(MFM): Dawn of the Crescent Moon focuses on the Native American folklore and finds its inspiration there. Do you believe this part of the ancient American history can offer more to the movie industry in terms of ideas and concepts and in what ways?

Tracey Birdsall: I think that any time we can draw from true life inspirational history, folklore, legends, issues, etc. that it broadens our horizons, deepens storylines, helps people to understand and think about the concepts of the past (or present for that matter) and overall adds dimension to the movie industry. The Native American folklore in Dawn of the Crescent Moon sent me on a journey of researching it more for the purpose of understanding the film better. There’s a ton of fantastic material buried in all of that which could inspire a million screenwriters. It’s like religion without the stigma.

(MFM): Recently, we saw a huge uproar over the portrayal of women in video games called Gamergate, which produced a wide range of issues and clashing viewpoints. Yet, the same question can be easily transported to the movie business, where women are often presented as passive objects (more often than men). How would you characterize the evolution (or a lack of it) when it comes to genre issues in films, both in horror and in other genres?

Tracey Birdsall: I like to start the answer to that question with “I’ve never been one of those girls…!” I realize it’s like that out there to some degree, but I’m usually hired for roles that require wit, skill, and/or intelligence. Sometimes in comedy, for example, the joke is in being the passive object; however, that’s not the actress, it’s the role being portrayed and it’s oftentimes funny and quite challenging to prepare for. In horror, the women are quite frequently presented more as passive objects (or T&A as it used to be called) because that’s what the industry calls for - although I have noticed a decline in even that since the zombie revolution. In most things I get called in for, the roles have depth and substance and I never feel mistreated in any way. That said, I also don’t have any identity issues with how people feel about me. Even if I’m in a bikini (like I was a few months back), I still don’t feel like a passive object or have any issues with it… I just am thankful I went to the gym :) I realize some people get pigeonholed into parts where they might only get to play the passive object but that probably has more to do with how they are branded so they might have to tweak their marketing image. Once you’re branded, it’s pretty hard to change.

(MFM): What films should we eagerly expect from you next?

Tracey Birdsall: I just wrapped a film a couple of weeks ago called AT THE EDGE OF TIME. It’s a fantastic Science Fiction time travel movie set in multiple realities, so it was insanely fun to film and the costumes were really a blast… Next up is the lead role in another Science Fiction movie called PLANET CRASH. Directed by Neil Johnson, it takes place in the same universe as his previous cult hit films Humanity’s End and Alien Armageddon. Then in May, it’s off to the East Coast to film the new comedy WHO’S JENNA JAMESON? in the female lead role of Jenna Casey. There’s a couple more in the works, but that’s what’s in firmly right now!

(MFM): Thank you very much!

Keep up with Tracey Birdsall new projects on her official website, or follow her on Twitter.


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